Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)
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"Surrender to what it is - Let go of what was - Have faith in what will be "
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Hmmmmm... so the probe was not made from several exposures as you should when making hdr? taking ths into hdrshop to look at myself.
Also trying to understand the relationship between "IBL contrast" & the resultant image when working with HDR IBLs.
It's September, so school is back in session smile
It looks like it was slightly overexposed latitude/longitude image transformed to angular map. When I stop up & down, I don't get the balanced color image that you have from proper correction. So did they (e-frontier) generate a proper HDR image? The renders seem to have more light information illuminating the scenes than a similar LDRI IBL angular map
a LDRI IBL angular map is not accepted no more in Poser7, it is wasting of your software !! I tested both LDRI and HDRI and I was very impressed with the poser7 renders and HDRI IBL
if your hdr image is correct you don't have to use the ibl contrast until you want it too to correct the mood of the scene..
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"Surrender to what it is - Let go of what was - Have faith in what will be "
P.S I don't used HDR SHOP for that , I use HDR TONE MAPPING to correct the final image.. as i did with poser7 hdr file.. you should read more about HDR Photography searching on google , I am in love with HDR Photography so amazing .. if you get more info about ,you will understand better how it works in Poser...
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"Surrender to what it is - Let go of what was - Have faith in what will be "
now see the same setting , but with my light that is true hdr light probe, seems the same but not inside the file..
i plug the other hdr of poser to check out and you see.... ZERO ..mean they are fake hdr. that was just LDR converyed to HDR
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"Surrender to what it is - Let go of what was - Have faith in what will be "
It has a nice realistic blend of light, but is this the correct light since it was not an angular map/lightprobe? I was wondering if Poser can now handle hdr files other than angular maps (like lat/long, or vertical cross cube format) I will load the same latitude hdr in Vue & compare.
Nice test.. Poser can't handle other formats as only Light Probe /Angular map I tested it already in Poser6 with the LDRI IBL.. before..
angular maps - lat/long are most the same family.. the lat/long is a sphere map . sphere is used to light the poser scene.. so they have something together ..
remember you can't use any background prop it will stop the light.. make tests with shadow catcher only..
I tested all the HDR IBL light sets from poser7, a little bit drama but fine..somebody heard the bell but don't know where it come from.. I think time for a new light sets!! lol
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"Surrender to what it is - Let go of what was - Have faith in what will be "
AT **Miss Nancy,
the top image is rendered with a true HDRI IBL and the bottom one with " Fake" HDRI IBL
this is simple sphere with not reflection or specular map..
a true HDRI IBL map have more info for the light in poser and render much more realistic renders as a fake one.. **
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"Surrender to what it is - Let go of what was - Have faith in what will be "
I made a quick research and tested even more come to conclusion that the IBL Contrast in the setting is nothing more as a Strenght what have scale in HDR images from 0,0 to 1,0, how more the IBL Contrast how lower the Luminosity and more HighLight
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Quote - I made a quick research and tested even more come to conclusion that the IBL Contrast in the setting is nothing more as a Strenght what have scale in HDR images from 0,0 to 1,0, how more the IBL Contrast how lower the Luminosity and more HighLight
That makes sense that if the Poser HDRs are upconverted LDRs, that you would have blacked out objects with zeroed contrast. But looking at the samplet tests here. Any idea what's going on? I would think that the Devebec hdrs are true hdr & not faked.
I guess I need to read this more slowly...LOL! But this is the effect I've been trying so very hard to get in my renders. More study is needed on my part Smiles
Alex send me your e-mail I will send you the new light probe of poser7 fixed with many exposures it works much better... the hdrs are true but created only from one photo they have not that much information.. the secret here about is how more the hdr have info how better you can set the light on and more acurate, you should not touch the IBL contrast as only the intensity if the L/probe is really perfect.. set a day or night just from the one hdr, the one you use above or from poser are over exposed already.. there is not balance .. mean as you take a pictures with +2,0 EV , you should have 0.0 EV for the best balance right ?
send me the e-mail I will send you back the new thing so you can test.. :)) if you like
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"Surrender to what it is - Let go of what was - Have faith in what will be "
every hdri on my machine renders black in poser 7 with 0 ibl contrast, whether it's one of the hdri that comes with poser, whether it's one of the dosch hdri, whether it's one of the sachform hdri, or whether I convert them in photoshop cs3 using radiance or exr. apparently all of 'em are fake, or poser's implementation of hdri is incorrect, or something else. I don't wanna hafta be the one to tell dosch that their hdri are fake.
It happen to the all hdri that was not tone mapped and have low info and are over exposed, my light probe is 90 MB
created from 5 raw image files that total are 450 MB of data ... 20 MB for a hdr is very low mean not much inside.. Dosh sell own hdri for systems that works different way as Poser..
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"Surrender to what it is - Let go of what was - Have faith in what will be "
Wow, i see HDRI in P7 can achieves great results! I only have P6, so no HDRI in Poser for me :(
BTW, i use HDRI a lot in Vue6 and love it! :D
Vue 6 is great as well, they should mixed it with poser a long time ago would be perfect j/k...
Renderteam.. if you take a perfect picture with the right angle and position you will capture 360°degree **with one shot , I set my camera on timing and just go out of the space if possible, if not then I take next one on different angle and later by mixing i choice the points where i was not in the image the same for the camera, if you work with a software that allow you to edit also in hdr you can use clone brush to remove the camera and still keep all important info, take always pictures with 3 different exposure ( bracket step ), good cameras have it as a automatic setting..
**
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"Surrender to what it is - Let go of what was - Have faith in what will be "
That looks great! You might find this thread useful.
Image Based Lighting and Ambient Occlusion Light Values and Research
Cheers!
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Nice info I am sure users would like to read it! Thanks!
that is funny you posted it cuz I spend all day on this theme regarding light and all the stuff.. i love my nerdy stuff on Sunday!! lol
I was testing today some things based on the real light and shadows , got even ambient occlusion colored, what i mean here is that the color surface of the model change the colors to darker in place to have the ugly grey AO shadows what set this everything in a total new light.. the most funny thing about that the model surface ( diffuse color) was set to almost black but still everything was working as it works in nature.. the light controled the surfaces, no hard sharp textures was needed as only light diffuse colors, the bump maps, hdri and ao handle everything with amazing reality... i am still working on this article and as soon as I am done i will post online, it set the poser a little bit up-side-down but very interesting..
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"Surrender to what it is - Let go of what was - Have faith in what will be "
ohhh.... getting excited at that prospect Cath... pouring thru my own info archive too, along with insights from a few months back regarding how posers lights work (or don't work) based on reality. Adding a node to the light to correct the lights response to make it like reality. So I am looking forward to what you've discovered. Between my tests with your corrected probe, snapping a few raw exposures to build my on HDRIs, mapping out lighting grid for a tv shoot Tuesday night, and finishing a website for a deaf group I am involved in...I'd say I'm a busy dude LOL
That is great, you are not only the one busy here, I have to finish my new website design this week, new single mastering regarding to my new upcoming album and many many other things plus poser stuff .. between... but I love to be busy so no problemo! let's prepare some hot stuff and get back at weekend again! lol
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"Surrender to what it is - Let go of what was - Have faith in what will be "
You welcome **Miss Nancy
**I will have to set up new step-by-step tutorial as soon as possible regarding the maps and how they should be done correctly to work perfect with default poser settings ( I am setting up my new website for poser this week). I started working also on a super HDRI IBL, one light for all that will capture all the time from the sunrise until the sunset with a click of mouse for the quick users that have not time to waste and want fast and good effect sort of Maxim-us HDR Light lol ha ha ...work still in progress
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"Surrender to what it is - Let go of what was - Have faith in what will be "
while everyone is rendering lol, some interesting reading & experimenting in this area. Granted we seem to be entering a new area with the use of HDRI, but we're not alone in digging in light & Poserworld.
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HDRI IBL with LDRI ( although we're seeing that ldri is becoming unnecessary)**
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=268205
IBL Mapping in P6 & P7
http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=296010
**Not you Average IBL (Bagginsbill is a Poser Math NUT! hehe)
**http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=260819
**HDRI in P7 - anyone used it to any effect yet? (shortly after P7's arrival, still unsue of exactly how to make things work. But as we see from the above renders, there was more under the hood than meets the eye, including specular & shadow influence from the HDRI IBL)
**http://www.runtimedna.com/mod/forum/messages.php?ShowMessage=265876
I read this some of the things there are not really correct.. and the effect of the renders are washed out and not match that well the backgrounds.. as it should be especialy with the sphere map with the west east direction are not correct.. sphere in poser is mapped correct he just use wrong proportion, all lati/longi need the be 2:1 and not 1:1 ..but fine i did the same mistake with poser6 and ibl but that was 2 years ago ;) today we got smarter! lol
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"Surrender to what it is - Let go of what was - Have faith in what will be "
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
_________________________________________________________
"Surrender to what it is - Let go of what was - Have faith in what will be "
You welcome!! PaganArtist :)...... thanks to Alex for starting this thread!!!
and yes Alex this is HDR IBL & sun/spec light, I still love to keep the radiance in balance without to bright it to much .. and b/c i need here very good shadows and specular that why I used the sun light as a final touch, the shadows from the sun/spec light working in harmony with HDRI IBL light up or down depended of the value..
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"Surrender to what it is - Let go of what was - Have faith in what will be "
As soon as i discovered HDRI lighting, i jumped on my keyboard to find all the free HDRI ressources i could on the web, so here are some links:
http://www.hdrimaps.com/downloads.html
http://hdri.3dweave.com/library/ here there is a lot of hdr
http://www.aversis.be/extra_hdri/00.htm they are a the top of the page
http://www.evermotion.org/index.php?unfold_exclusive=84&unfold=exclusive some hdr skies
http://www.digitalin.fr/index.php?page=goodies the link is under the teapot pictures
http://www.debevec.org/Probes/ here are some hdr light probes, but you have to unwrap them using HDRShop
http://gl.ict.usc.edu/HDRShop/ free HDRShop program, you have to fill the form to download it
http://www.hdrmill.com/Freebies.htm
http://www.spectralogue.com/textures/index.php?path=50 very great quality, some other textures also
If someone else has other links, feel free to share them, as you never have enough HDRI maps to play with ;D
Paul Debevec has some lat./long. maps too. They are higher res. than his old probes.
http://gl.ict.usc.edu/Data/HighResProbes/
Friends don't let friends use booleans.
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Hello all. I'm sure many of you have seen Cath/MEC4D's latest tutorial work
http://www.renderosity.com/mod/gallery/index.php?image_id=1520561&member
I want to start a discussion & exploration on this idea of HDRI IBLs in Poser 7.
Here is a render using the pond HDR inculded in P7 (HDRVFX_pond_01_v_002.hdr)
The 2nd one is the same setup, except the IBL image is the lightprobe/angular map version of the same HDRI (also included in P7, (HDRVFX_pond_01_v_002a.hdr to be specific)
(I plugged the image into the contrast..to see what influence if any this has vs leaving it unconnected)
Notice the difference in shading & light response. Any thoughts.
Cath, I noticed you mentioned setting IBL contrast to 0.0, but when I do i get a black render. Any insight into your use of "0" contrast to yield the incredible finshed product?