ominousplay opened this issue on Sep 08, 2007 ยท 55 posts
jfbeute posted Sun, 16 September 2007 at 11:38 PM
Quote - jfbeute, thanks for your detailed reply. just two more questions: 1. which poser model is that (I'm guessing michael 2 or 3)? 2. how does one select the skullcap? I have been trying this with apollo, but I don't see the skullcap there to select. I had to paint in the polygons, then add guide hairs. there are still quite a few bugs, so don't hesitate to report any you encounter.
For most of my work I use P5 Judy and Don with lots of spins of dials in the face room and on the body. Far less resource hungry as the DAZ characters and for anything but close ups just as good (i have 4 to 20 characters in the shot, so it always be at some distance to get all in). I do have and use (if rarely) all Vicky and Michael characters. This is actually Judy.
For the skull cap I use the standard P5 skull cap, with morph putty from P7 just pull it into the right shape. It doesn't have to be perfect, as long as the bulk is just outside the head but the edge just intersects. Hair grown inside the head don't show, any bumps on the skull cap give some depth to the hair. To select the skull cap in C6 select by material and use the second skin head or whatever material the skull cap uses. By the way if you save a scene in P7 make sure you select not using external morphs and select P5 or P6 in Transposer in C6 or C5, that will import your scene with minimal problems. Select your camera angle (not imported) and check your lights (probably need a tweak), set up materials (anything metal or glass will need new materials selected, characters are generally pretty good, unlees at exterme close up).
Note: Apollo has known (and resolved) issues in C6, so wait until the first service release before using him. Just select the polygons and apply guide hairs uniform (works best in most cases).