yelocloud opened this issue on Sep 15, 2007 ยท 315 posts
Mec4D posted Thu, 20 September 2007 at 8:41 AM
Yes the base is great, however you need to use blinn shader node on the Alternate_Specular
set the specular color to R: 223 G:242 B: 255, usual the Ambient Occlusion have to get down automatic while you add the intensity of the light, AO show most only on a very poor light scenes and is set to minimum on a sunny day and show not up on a surfaces with direct sun besid the deep bump maps that create the wrincles etc......
and goodmorning to the world!!! :)we are back on the track to the reality
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