Forum: Blender


Subject: Blender Compatabilities ...

digitaldreggs opened this issue on Sep 21, 2007 · 10 posts


haloedrain posted Sun, 23 September 2007 at 11:01 AM

Quote - The problems with Blender and vertex order for creating morph targets is gone, all you need to do is specify that as "Morph Target" by using the "Morph Target" button in the OBJ Import and OBJ Export.

Good to know, thanks :)

Quote - You will need to do the renaming for conforming clothing because the group name generated by Blender does not match the bone name in Poser

I think that must have been what I was trying to do...it's been a while.  Fortunately I recall that being fairly easy to fix with find/replace in a text editor.