litst opened this issue on May 26, 2001 ยท 18 posts
litst posted Wed, 30 May 2001 at 7:48 PM
You're right Izuel . Thanks to you, now i think i understand better why it does that : near some edges, the ray of the renderer pass through the goemetry and continues his way until it "collides" on a surface . Wich is most of the time the inside of the object . The inside can be lit or not, depending of the light settings . Did i get it this time ? litst