chanson opened this issue on May 30, 2001 ยท 14 posts
kruse posted Thu, 31 May 2001 at 2:46 AM
Just for our understanding (we are a little bit new in this topic, got our Bryce 4 three weeks ago): - first you create a 2D image with water-swirls/turbulences in any painting program (like photoshop) - Then import this image into Bryce as texturemap - Bryce is transforming this texture into a 3D-surface??? Please tell us, how to convert an image to a texturemap or get this result, which is shown above. We for ourself, had choosen a (perhaps very cryptical) way to creat waves in a rough sea: In RDS we build our sea, based on a flat surface with 50 facets in x and y. We did the modelling and at the end we got our rough sea as *.obj and imported it into Bryce. Greetings Matthias + Daniel