Forum: Vue


Subject: T.S.I. Terragen Scene Invistigation

chippwalters opened this issue on Sep 25, 2007 · 38 posts


InfernalDarkness posted Fri, 28 September 2007 at 3:45 AM

I'm new to Vue and have only recently tried Terragen, but find both to be interesting and wonderful in their various aspects.  Still, as a long-time Bryce user and having spent a couple years working "professionally" (read: getting paid next to nothing but loving it anyway) with Maya, I really don't understand how in the world the TG staff doesn't support transparencies?  Is TG only a scanline rendering program?  I love my results with it so far, but had only been using it to create distant hills and such for use as backdrops in my Maya/mental ray renders...

I'm not trying to drag elitism into anything here, in fact it's the other way around.  I'm just confused about TG's abilities I think?  How could they have missed water in their programming?!?  But I'm just speculating, it seems like Vue should have no problem smoking TG in a water render if TG doesn't support refractions...  I'm off to Vue to give it a shot!  And I don't mean to be critical, I'm just saying that both are awesome program and methinks it shouldn't be so tedious as it is in TG to create realistic water, something even Bryce pulls off easily and I've not had any trouble in Vue thus far?

I guess my question is, how can TG2 not have refractions?  Who chose to leave out something so vastly important to environmental realism, and with the amazing terrain and sky work, why would they choose to leave out water's most basic, inherent principles?

Am I just being a jerk for asking that?