Forum: Poser - OFFICIAL


Subject: Tuts on the process of making dynamic clothing?

MadameX opened this issue on Sep 29, 2007 · 34 posts


MadameX posted Sun, 30 September 2007 at 12:55 PM

Oh my goodness! You actually want to use my dress?? I hadn't planned to release it, since it was more or less an experiment. But maybe I will, and thank you for deeming it good enough to use, operaguy!  But there are still some issues with it...

I've messed around with it more today. Brought it back into poser, made a sim in the cloth room and then added it to my props library. And while I  totally respect and appreciate the expertise and advice given by diolma and Matrixworkz, I have to tell you that when it rendered the thumbnail, it created it from the #30 frame! It shows her in the pose I put her in.....not sure why it did that, since you both said it would do it from the first frame. I just went ahead and left her in the pose and added it to the props.

Now, in the sim I did before adding it to the props library, the pose had her right arm in an extreme vertical position with her hand behind her head. This caused the right shoulder to have a small pokethru (no biggie), but for some reason, the LEFT shoulder got pushed way up above her skin, and over, out and down on her left shoulder, kind of like it had slipped off. Not sure why it did that and I didn't render the image (should have), but I think you can visualize from my description.

Despite that, I went ahead and added it to the library. I deleted the dress on Vicky and brought it back in using the preset I'd just created. It worked fine, just a small bit of positioning to be done. Cleared out the sim in the cloth room, deleted it and created another. Afterwards, I took her back to the first frame, added hair, a morph, skin and makeup textures. Then I made a render with her in the pose. Once again, I apologize for the poor quality:

Not bad! Just a small bit of pokethru on the left shoulder and right knee. But....Hey! Looks like I got the issue with the loose chest area fixed, doesn't it?

Unfortunately, no. Here's what happened (screenies ahead):

This time, it pulled the cloth to the back, sort of like someone had grabbed a handful and pulled. Looks good from the front, but not so in the back. And I've no idea why the shoulders got pulled up like that. I had the hair selected in the Collide Against window, too. I guess I need a bit more practise with Hex2. Or something.

But, ennyhooo......I'm having fun with this. I might try making something else to see how it does, using some of the things I've learned from this.

And thank you all for your help, comments and interest! :biggrin:  It helps to have feedback, even if one is just messing about.