kyraia opened this issue on Oct 02, 2007 ยท 95 posts
bagginsbill posted Tue, 02 October 2007 at 12:25 PM
A specific shadow color on a particular object can be done in the material room for the object that is showing the shadow. I have demonstrated this in the image above.
I use a Blender node to pick two colors for the ground. I drive it with the Diffuse node. The Diffuse node all by itself can detect where shadows fall. By inverting it with the subtract node, I get a high value where there is shadow. I can then adjust the Blending value to decide how much to change the color. Thus, I can choose a color for the shadow.
In this case, I made a pink ball and made the ground shadow pink as well. This is nice as it gives a tone to the ground making it seem like there is some light bouncing off the ball onto the ground, a really cheap form of cheating global illumination. It's not a general solution, but can be used for special effects quite well.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)