Lyne opened this issue on Oct 01, 2007 ยท 6 posts
surreality posted Thu, 04 October 2007 at 8:49 PM
No problem -- I don't really design mine to be interchangeable with other characters is all. grin I try to include enough options that -hopefully- most of the bases are covered. If you're running into this problem regularly, though, you might want to look at making some alpha masks and doing some blending tricks to change the colors, if color changes are what you're after. Since I've seen enough of your work to know you know your way around Photoshop or similar software, it probably wouldn't be too tricky. grin I'll be in and out a bit with a crazy workload over the next few days, but if you want more info about how to do it and retain the 'natural' looking, slightly-faded, no hard lines type of lip edge, I'd be happy to grab some screenshots of how to set it up for you over the weekend. It's pesky to set up the first time on a character, but you could then use it any time you like if you save the material collection in Poser as a reference file. It would allow you to blend two textures together or just change the color on the original one without a harsh seam line appearing on it. It might not look perfect with every combination, but it could at least expand the options a little bit. The problem is with the material zones, really, and seams being made out of pure evil. They'll always create a hard, sharp, smooth line -- and we tend to have very few of those on our bodies, if any. Most are slightly feathered or faded into each other if you look up close, or they may be very sharp but they'll be very irregular and not smooth and flowing like the seam lines between material zones are. If we could figure out a way to make the edges of the material zone 'blend' into one another somehow automatically and without wacky node tricks, a -lot- of things would become a lot more interchangeable and still remain relatively seamless. Here's hoping that will happen some day. grin
-D
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It's all fun and games until someone loses an eye texture.