Forum: Poser Technical


Subject: Morph shreds mesh

pappy411 opened this issue on Sep 28, 2007 ยท 19 posts


FreeeSpirits posted Mon, 08 October 2007 at 4:20 PM

After battling with the same problem for two days, I vaguely recalled reading something somewhere about fixing some error by simply loading an obj into UVMapper and resaving it, so I thought I'd give it a try, and got this error message:

"The model you have loaded contains out of range UV coordinate data.
Would you like to correct this?"

Closer examination revealed a single stray point that must have blended into the background outside Hex's uv-mapping area. How it got there in the first place I won't even bother to try and figure out. Anyhow, since deleting the rogue point, I've made several fun morphs for my Halloween ghostie in Hexagon 2.2 without any further hassles.

So, UVMapper saved the day by revealing my error, and Hexagon 2.2 seems to be innocent this time. I don't know if UVMapper can solve all similar problems, but it's worth a try...

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