praxis22 opened this issue on May 31, 2001 ยท 34 posts
duanemoody posted Thu, 31 May 2001 at 6:39 PM Online Now!
I'm going to make an educated guess that these models have actual facial underpinnings (muscles, bones, fat pads, etc.) that control the appearance and set limits, instead of just a series of mesh morphs. Until "The Mummy" animators could get away with hollow meshes; "Hollow Man" would have been far less believable without this step. FWIW I sorely doubt every scene was shot using these mega-hires textures and bumpmaps; this is more likely for closeups and publicity. Likewise, the Ananova you see on the cover of "Lightwave[6]" isn't the Ananova you see on the website; that's (believe it or not) the Posette mesh you see talking. My guess is that Digital Animations realized they couldn't render five minute spots of the ultra-hires mesh in enough time to meet deadlines and commissioned a low-res stand-in they could animate more readily. Ananova and DA won't admit this, but there's ample proof out there.