bishop666 opened this issue on Oct 03, 2007 · 53 posts
bagginsbill posted Sat, 06 October 2007 at 3:10 PM
Cath after I showed you how to do shadow catching better and FASTER than the built-in one, using nodes, don't you begin to wonder that I really know the math in the material room? Maybe even it is fair to say that I know the material room math better than anyone else in the world?
Yes I am converting, in real the, the HDR background into the light probe. And it is exactly the same speed as using an angular map from HDRSHOP.
But, by using the U_Offset in the image, you can rotate it!!!! In real time!!! You can even animate it!!!!
Believe me, I know it works. I have very high attention to detail.
I know that the function is identical because:
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)