Forum: Poser - OFFICIAL


Subject: **P7 IBL & HDRI IBL discussion 9.15.07

yelocloud opened this issue on Sep 15, 2007 · 315 posts


bagginsbill posted Sun, 07 October 2007 at 6:02 PM

Quote - That is how you should map the sphere, this is not flipped horizontal.. this is true mirror image of the scene.. as it would be after you convert it from a silver ball..reflection
after you put this on the sphere everything would works right..so the texts etc... do not change the UV_Scale that not only flip the map horizontal but also change the directions..and that is not a mirror image

 

Yes it is a mirror image - you are trying to make me crazy.

This is why I keep telling you that math matters and you don't know the math apparently.

Flip horizontally = (U_Scale = -1) = MIRROR IMAGE. 

They are different words for the same thing.

OH MY GOD

All along you've been arguing without ever saying in plain words that you think you have to mirror the image first outside Poser. You never said that. You kept saying my map is wrong. You just said it again.

And I've been arguing that you don't have to mirror it first, I can mirror it in Poser. And I can make the angular map in Poser and I can mirror that too.

And when we finally all understand that and stop arguing, then I will give you a prop and shaders that will take photos DIRECTLY, without preparing them at all. They can be HDRI or multiple LDRI and I will do the right thing. This is my point, which you keep ignoring over and over. I have math to take away all the preparation you do. There is no need to do all this mirroring and flipping and converting.

We agree it has to be mirrored - we do not agree on where you should do it. You say I have to do it outside Poser. I say I can do it in Poser or outside Poser and it makes more sense to do it in Poser. But if you want to do extra steps and not use my technology, so be it. We will have the same picture, but I will make mine in less time. I will use raw photographs. I will not even compose them. You understand? I can do all the composition and tone mapping and mirroring in Poser shaders.

This is where I'm trying to go, but you keep arguing and arguing and arguing that my picture is wrong and so my technique must be wrong. My picture is NOT WRONG. My MAP is NOT WRONG. My technique is NOT WRONG. 

God, I'm ready to explode. Face_off warned me to stay out. I think he was right.

I've explained this over and over and over and you're just not getting it.

I give up.


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