Forum: Poser Technical


Subject: Morph shreds mesh

pappy411 opened this issue on Sep 28, 2007 · 19 posts


kuroyume0161 posted Mon, 08 October 2007 at 7:01 PM

UV coordinates and morphs have absolutely nothing to do with each other whatsoever at all (clear enough?).

You found the stray point because you missed it in the modeling phase (that's where the order and number of vertices is critical for the morph to apply correctly in Poser) and caught it because it wasn't UV mapped properly.  This is not a catch-all fix.  The object has to import to the modeling program with proper vertex order and count and export similarly or no amount of UV mapper will help.

Trust me on this.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone