Forum: 3D Modeling


Subject: BAKING TEXTURES ??

BAR-CODE opened this issue on Oct 05, 2007 · 15 posts


stonemason posted Tue, 09 October 2007 at 10:57 AM

I do a lot of baking with my textures(via 3dsmax)..occlusion & diffuse(color) passes are a great way to start your texturing ..the color pass is used like a mask,each part of a model is given a solid color & that can then be cleanly selected at the texturing stage(very handy if it's a hard surface model built with many,many parts),the occlusion pass I use all over the place
..more info here:
http://forums.cgsociety.org/showthread.php?f=46&t=373024

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