pappy411 opened this issue on Sep 28, 2007 · 19 posts
FreeeSpirits posted Tue, 09 October 2007 at 1:26 PM
Crystal clear, and I totally agree.
Thinking that UV-mapping could repair a broken mesh would be like trying to trying to fix a smashed car with a can of paint.
Thanks for pointing out my incorrect usage of the word "solve", Kuroyume. In my mind, a problem is solved as soon as you know what caused it, because it's usually easy to fix once the mystery's gone. Although this way of thinking does lead to swifter solutions, I see now that it could cause misunderstandings if not properly explained.
So, to clarify further: in "The Riddle of the Exploding Mesh", the cause of the problem was identified by UVMapper, but the actual fixing of the 3D object was done in Hex.
The main point I was actually trying to make is that Hexagon2.2 is not the villain of the story after all. Maybe it was, as implied earlier in this thread, and maybe they fixed the bug before I downloaded the upgrade (about three months after it was released); I wouldn't know.
Bottom line #1: Hexagon2.2 CAN indeed be used to create perfect morphs that do not break in Poser.
Bottom line #2: UVMapper is a superb diagnostic tool, and from now on it will definitely be the first one I use when troubleshooting any 3D problems. Did a quick search just now for that elusive thread that I referred to earlier, and scanning through the results made me wonder if UVMapper might perhaps be a little closer to a catch-all fix than we thought? I'll continue research about its capabilities, haven't used it much.
Any UVM-experts who'd care to add an opinion? Is there a list of specific problems that can be diagnosed and/or solved by this nifty utility?
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