bagginsbill opened this issue on Oct 08, 2007 ยท 85 posts
bagginsbill posted Wed, 10 October 2007 at 5:15 PM
I think I'm getting somewhere with this. I'm having those darn AO ray bias problems again. Yes, I'm using material based AO.
This render is using only the HDRI IBL light. I've put the Phong 2.5 blurred sphere_map on the skin, and the Phong 10 blurred sphere_map on the fingernails. I also added a faked SSS using the Phong 2.5 -> Blender(Orange * texture, White * texture). I need to play more with this SSS setup as I've always driven it with a specular node, and maybe the color/brightness of it is wrong a bit. I should be using a bump map, too.
So it's not perfect yet. But this render of James is more realistic than anything I've produced before using directional lights. I think the HDR specular is key.
What do you think?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)