Forum: Poser - OFFICIAL


Subject: Poser Rendering

RET80 opened this issue on Oct 10, 2007 · 14 posts


replicand posted Wed, 10 October 2007 at 7:21 PM

Three things to surely slow down Firefly renders:

  1. Shading Rate <= 1. I personally don't believe smaller shading rates (0.2 for example) are necessary, with the possible exception of transmapped hair. Also Shading Rate can be set on a per-object basis. 

In fact, a very large and influencial animation studio usually uses SR of 1 for foreground objects, and SR of 5 or more for midground / background objects. You can increase the SR to 10 or higher for motion blurred or objects outside of the Depth Of Field.

  1. Incorrect bucket size. Try powers of 2 numbers in the bucket size. Shading rates smaller than 1 will dramatically increase the bucket size and waste render cycles. Start with bucket size of 16, Shading Rate of 1 (which should be pretty speedy) and up the bucket size to 32, Shading Rate of 1 if you have gobs of RAM. 

(Bucket Size ^ 2 / Shading Rate) will determine how large your rendered tile will be, how much RAM is used per tile and how fast the overall render will be.

  1. Large Pixel Sample value. Keep it small for drafts (3x3) and increase it for final renders (maybe 9x9) and only increase it if you still get anit-alias artifacts, especially if objects are affected by Motion Blur or Depth Of Field.