Forum: Carrara


Subject: It's the end of September (according to DAZ)

Jcleaver opened this issue on Oct 10, 2007 · 11 posts


MarkBremmer posted Wed, 10 October 2007 at 8:00 PM

And here are the fixes: DAZ STUDIO IMPORT • Stylish Shoes conforming To V4 • Importing DAZ file "Victoria3 RR Le.Daz" now does not receive an error message POSER NATIVE IMPORT • Turning off Use Constraints in the 3DView tool bar allows imported figure poses to ignore limits of the figure • (Vista only): Opening certain JPEG files no longer results in a corrupted image and thus MAT pose textures appear correctly when applied • DAZ Content Eyes import and conform • Loading a PZ3 created with Poser 7 produces more than the GROUND plane • Importing a pose makes the bounding box for the figure the right size • Importing AikoToon results in her eyes having the correct position and shape • MOR Pose files affect props and .hr2 files • Importing certain Poser 7 figures no longer requires the user to navigate to the mesh object • All morphs from the Creature Creator add-on for V4 are now working • REM injections properly removes the injection • Aiko 3 eyes now update when morphs are changed • Can now import content when a folder in the path contains a space in its name • Poses are now applied to the correct figure when importing a scene into itself • If a runtime folder has a path that includes the word "runtime" in a parent folder name, the content can now be found • Unchecking Use Constraints now works with Content • Imported MAT poses have better bump and shine settings • Figures eyes now rotate when using the manipulators VERTEX MODELING • Lasso Selection Tool no longer clears displacement modeling • Turning smoothing on and off will not result in the loss of any modifications • Invert Selection works with multiple independent meshes • Selection tools work with multiple independent meshes • Grow selection "+" icon works when there are multiple independent meshes • While editing Morph Targets, Vertices and lines are updated in real time • Undo of Create Morph Target on figures now works • Can now Bevel edges after pressing Ring Select icon located on a second monitor. • No more refreshing Issue with bone weight painting • The Bridge tool now works when using hotkeys • Using the Fillet tool no longer removes shading domains • Displacement painting is now faster • Changing from Animation Mode to Modeling Mode now exits the weight painting tool • Correct near plane when displacement brush goes out from the object FILE SAVING • Direct X export now includes keyframed animation • Skinned object with multiple shading domains export to Direct X properly • Importing Carrara files into scenes sets unique figure names as the CR2 importer does • .3DS file format limitations have been worked around to allow the full figure to be saved • Preset landscapes with trees now open correctly • Aiko and Hiro's knuckle joints no longer deform incorrectly when rotated • Saving posed figures as .OBJ now saves the pose • The African Elephant Content now loads into C6 correctly • Exporting a content figure to Direct X no longer fails • C5 files that have vertex morph data but no polymesh morph data are now loaded by C6. • Saving files with accented characters in their name now works correctly HAIR • A new Push tool has been added which will move all points of the guide hairs out of the mesh by a user defined distance • A collision detection option has been added to the hair brush tool to help keep the guide hairs out of the mesh while brushing • (Mac): Dynamic Hair used on content doesn’t crash in the Texture Room • Using Software Rendering, areas without hair are now black • Setting the density of hair to zero no longer causes a crash • Hair density painting acts as expected with primitives • Density paint now works with software mode • Adding a modifier to an object with hair no longer causes a crash RENDERING • Hair simulation is now calculated when using the Draft Renderer • Alpha-transparency and Global Illumination problems have been resolved NETWORK RENDERING • Using an unknown AVI codec no longer causes the batch queue to fail • Render Nodes now start rendering on the same frame as the main machine 3D VIEW • Cloud objects can now be selected when part of a collapsed group • Dragging the 2D projection of an objects Bounding Box on a working plane is now working correctly • Drag and Drop for Target Helper Object, Bone, and Force tools is now working correctly CHARACTER ANIMATION • When grouping or ungrouping a figure and its conformed content, the correct skinning bounding boxes are displayed OTHER • On Intel Macs, when in dual monitor mode, windows placed on the second screen can now be moved and interacted with • Point At modifier works consistently with content figures • Presets that were unavailable on the Mac can now be loaded into the Particle, Plant, Volumetric Cloud, and Terrain Editors • No more crashing in Texture Room with subsurface scattering • Selecting Cadstyle from the Help menu no longer results in a crash • Clicking on a sound in the properties tray no longer results in a crash • Texture layer tool now works on vertex primitives • Objects replicated on Terrains are now exactly on the terrain