Forum: Poser - OFFICIAL


Subject: Final fantasy images

praxis22 opened this issue on May 31, 2001 ยท 34 posts


Colm_Jackson posted Fri, 01 June 2001 at 6:43 AM Online Now!

Attached Link: http://www.renderosity.com/~syyd/artvisive/shadows.htm

I personally think that this is how it is going to go for us all. Technology like this is expanding and evolving at such an amazing rate some might wonder where it leaves 'us', the poor old Poser user. Well, in my humble opinion, as a Poser user that started out with Poser V1. It won't be long before we will be able to show off our own work to this standard. Of course there is talent and technique involved here too. You can't just slap any old texture on a model and expect it to look like that. I am of course talking about still images here and not animation. I don't yet know the render specs for this movie, but I do know that up to 800 processors were used in the rendering of 'Shrek'. Textures like the ones above are 'almost' possible now with Poser. Don't forget that it's not Poser that makes the textures. It only renders them. This is a major part of the problem. Maya and other high end animation softwares have far more sophisticated rendering engines. In 'Shrek', different layers were used on the skin textures for transparency, translucency and an epidermis layer and also bump mapping. This just not possible with poser. For instance there is no way to add dirt apart from just painting it on, which is not very realistic. With the Millennium figures and a great texture it is quite possible to obtain results that are somewhat close to the images above. Check ou this image of Syyd's 'Adam'... http://www.renderosity.com/~syyd/artvisive/shadows.htm This texture was created for Daz3D's Michael, using hi resolution digital photographs of all the body parts and face. The eyes are transparency mapped which lends more realism and gets away from that bright white and flat look. There is actually no bump map used on this texture and the only post work is an addition of contrast and levels in Photoshop. There 'is' hope for us poor Poser users who seek more realistic renders. Poser 1, looking back, was just one step above a wooden artists manaquin. Poser 4 is still an amazing set of tools for the price though. I reckon Poser 6 or 7 will contain a lot of the technology that is used today in software such as Maya. Lets hope we have the system resources to run it...:)