zgock opened this issue on Oct 05, 2007 ยท 23 posts
MarkBremmer posted Thu, 11 October 2007 at 10:05 AM
In the shader preview, the lights are slaved/linked to the camera. To get the same look, you do the same thing in the assembly room. Basically it's two lights, right and left at a 45 degree point towards the center. The left is brighter. After setting the lights, just make them a child of the camera. Mark