Forum: Poser - OFFICIAL


Subject: Rotation on World axes

WarKirby opened this issue on Oct 14, 2007 · 7 posts


kuroyume0161 posted Mon, 15 October 2007 at 7:05 PM

I vote for parenting to a primitive (scale to 0 or make invisible).  This has better assurances - no problems with BODY and pose saves and no problem with the possibility that the BODY orientation is nonzero (id est: off axis with the world system).  Can't guarantee that even on your grandma's apple pie. :)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone