crocodilian opened this issue on Oct 18, 2007 ยท 12 posts
crocodilian posted Fri, 19 October 2007 at 1:42 AM
Quote - Also, if you add additional parts and need to uv map them, keep in mind lightave can keep track of miltiple UV maps, so you can unwrap your new stuff and use as much uv space as you need.
save out the additions separately, and you can get tyhe uv maps for those very easily, and then toss away that saved additiona object.
I'm not following this. Are you saying that if I take a component, which had previously had to share a texture space with the rest of the Poser object, and export it out, I can give it its own UV mapping, and reimport it into Poser?