Plutom opened this issue on Oct 20, 2007 · 11 posts
Plutom posted Sat, 20 October 2007 at 7:19 PM
Acadia, I'm beginning to get that feeling too, so I'm asking for help.
Hi gang, well I now ran smack dab into a minor problem.
As you know that in the Setup room, one must link bone with a given portion of the object. To do that one must give a name, then identify which portion of the object to group. In my case, I’ve got eight spheres with cylinders sticking out of them (sphere is the pearl and cylinder is the link between that sphere and the next sphere).
What I have been doing is “painting” the entire sphere by rotating it and “paint” what is seen, rotate again, repeat the “paint” etc then do a complete inspection to ensure that all the polygons are “painted”. If everything goes correctly and linked with a bone, I can rotate it any which way and I’m not going to have bits and pieces left behind because I missed “painting” that portion of the sphere.
Now this is a miserable time consuming thing to do. If one is working on an extremely complex animal form, its surprising that anyone would have the patience and attention to detail necessary accomplish the feat.
Now my question. Is there a quicker way to “paint” all portions of one sphere so that all portions are identified and that there are no pieces left behind when I rotate it?
“Paint” my term for selecting all the polygons of my sphere. Plutom