Quote - He looks really nice - if I may ask how did you manage to achive this ?
It is mainly a couple of things:
- Many hours (up to several days) testing different settings for the fur, combinations between Poser hair nodes and texture. I thought I could find one "universal" combination which could be used for all furs but I'm beginning to think it is not possible. So I go through the process with every animal and sometimes even for every color of the animal. for example must light colors have different settings than dark colors.
- The lights in the scene are important. I always work with 6 infinite lights (top, bot, left, right, front, back) all white lights, 75 intensity, this give the best results when rendering.
- I optimize the fur (amount of verts, density, etc) to achive as "light load" as possible.
- I make scripts for every animal so if there are several colors they all use the same basic object. This is to reduce required computer space and file size. (Thanks goes to nruddock for teaching me this once upon a time)
On top of this it is the detailed styling which I do to avoid "exploding hair" and to make it follow the texture map (if I use a texture map on the object) and to simply style some areas for example a bit longer fur at places.
Well, I think that sums it up.