asrailight opened this issue on Oct 23, 2007 · 4 posts
SamTherapy posted Tue, 23 October 2007 at 6:19 PM
Also, you can try plugging a Blinn node into the Alternate_Specular channel of each hair material. You'll most likely need to make the Specular_Color within the node as a very pale shade of the hair. So, a black hair would look good with a very pale blue or reddish brown.
Naturally, this will only work if - as nruddock suggested - you use a light to produce the speculars in your render.
Coppula eam se non posit acceptera jocularum.