Forum: Poser - OFFICIAL


Subject: V1, Why Bother anymore?

Huolong opened this issue on Jun 01, 2001 ยท 10 posts


JohnW posted Sat, 02 June 2001 at 7:34 AM

Nobody yet has mentioned a biggie: file size. A PZ3 file with V2 in it is colossal! There's a good case for using V2 to set up a single morph for your character and then using it on an original V1 (the one before she got the extra morphs) so you get a manageable model. You'd keep the "expression" morphs but drop the "shape" ones, which you don't use once the character is set up. Unless your character is constantly changing race and species (there are cat and fox morphs in V2!) most of the CR2 contents don't get used, and it ALL transfers to the PZ3 file. Morph Manager, or careful use of "Spawn Morph Target" should let you do this. Clothes should improve for both Vickies once we virtual tailors get the hang of "superconforming" clothes. These use EMC (extended morph control) to connect the body morphs to corresponding clothing morphs, so they always fit. There aren't a lot about yet, but they're on the way. Nerd has some, and DAZ are bringing them out for V2. V2P4 is the same mesh as V2 remoulded into the P4 shape. I.e the same morphs apply where the body part is the same. But the mesh is sliced to match the P4 figure as well, so the breast morphs for V2 don't work on V2P4, because they apply to a Collar instead of a chest body part, and the gluteal morphs apply to a buttock instead of a hip. The head morphs DO work, as do limb extremities (forearms, hands, shins, feet) because they are the same sections. I have found that my P4 clothing fits V2P4 very well, but there are problems with some V1 clothes and V2, including the gloves not fitting, despite there being no obvious changes in the forearms and hands.