Subject: Realism Tip - Use the Ambient_Occlusion node
bagginsbill opened this issue on Oct 25, 2007 ยท 273 posts
Gareee posted Thu, 25 October 2007 at 12:44 PM
I figured you could use a loaded sphere for a gradiant sky, but isn't there some way that could be done node wise with the background, so transparency is retained for postwork?
Way too many people take way too many things way too seriously.