bagginsbill opened this issue on Oct 25, 2007 ยท 273 posts
bagginsbill posted Thu, 25 October 2007 at 1:31 PM
There's a common habit among people to always use a Diffuse_Value = 1, but I don't think that's a good idea. It limits your options and tends to make things too bright. It makes it hard to adjust the speculars in a realistic way. Nothing in the real world does 100% diffuse reflection of the incoming light. So get used to using lower numbers. However, in the end, the Diffuse_Value times the Diffuse_Color gives you two ways to lighten or darken something, in addition to actually raising or lowering your light intensities.
Meanwhile...
I got the coffin and your dirt. Nice coffin. I slapped some old wood texture on it. Here is the render without AO.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)