Forum: Poser - OFFICIAL


Subject: Realism Tip - Use the Ambient_Occlusion node

bagginsbill opened this issue on Oct 25, 2007 ยท 273 posts


bagginsbill posted Thu, 25 October 2007 at 1:31 PM

The Diffuse_Color is multipled with the Diffuse_Value. I was using WHITE with .3 in the Diffuse_Value because I wanted a 30% gray and that's an easy way to do it. If you looked at my other ones, you'd see .7 or .8 or whatever. The point is to set the brightness of your object, it is easier to just set the Diffuse_Value to a number. I rarely use 1, since that means the object reflects 100% of the incoming light. This doesn't leave me much room to mess with lighting or the brightness of individual objects.

There's a common habit among people to always use a Diffuse_Value = 1, but I don't think that's a good idea. It limits your options and tends to make things too bright. It makes it hard to adjust the speculars in a realistic way. Nothing in the real world does 100% diffuse reflection of the incoming light. So get used to using lower numbers. However, in the end, the Diffuse_Value times the Diffuse_Color gives you two ways to lighten or darken something, in addition to actually raising or lowering your light intensities.

Meanwhile...

I got the coffin and your dirt. Nice coffin. I slapped some old wood texture on it. Here is the render without AO.


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