Forum: Poser - OFFICIAL


Subject: Realism Tip - Use the Ambient_Occlusion node

bagginsbill opened this issue on Oct 25, 2007 · 273 posts


Tyger_purr posted Thu, 25 October 2007 at 3:39 PM

Quote - > Quote - I figured you could use a loaded sphere for a gradiant sky, but isn't there some way that could be done node wise with the background, so transparency is retained for postwork?

 

I'm confused by that seeming contradiction. Either the background pixels are filled or they're not filled. How would you expect the sky to render but still be transparent?

 

i think Gareee was asking for a material to plug into the "background" that would give a horizion/gradient in the render.
the transparency is maintained in saving a tif or png because the "background" that renders in poser is considered by poser as transparent because there isn't any geometry.

what i have come up with so far will give a gradient, but won't simulate a horizion. I use the v texture coord, a few math functions and a blender.

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