vorpalbunny opened this issue on Oct 20, 2007 · 91 posts
pjz99 posted Fri, 26 October 2007 at 7:21 AM
operaguy:
Quote - i guess i am naive but i'd have thought there would have been a way to reduce the poly count of the body by, say 35% and have the textures still work and the gross translate and rotate of the body. However, I accept the word of any others more wise than I, since I have never tried it.
In Poser, no, unless someone is VERY VERY SMART with Python and designs some script to try to approximate Joint Controlled Morphs on the new mesh. Joint Smoothing Magnets (V4's approach) might work better in that kind of case, because the falloff is figured dynamically as you adjust the joint and is not tied to a hard set of morph data.
Cinema 4D has a polygon reduction deformer, and while I believe (not tested!) it can be used on native C4D rigged character assets, I don't think Kuroyume got it to work in the way you're talking about with his imported Poser content. He did something like this for dynamic cloth and hair though, to speed up simulation.