bagginsbill opened this issue on Oct 25, 2007 · 273 posts
bagginsbill posted Sat, 27 October 2007 at 7:23 AM
Quote - how do you add AO to diffuse value when something else is already there connected?
Simple - use a Math:Multiply node to combine them.
Suppose you already had Diffuse_Value = X -> Y. (I'm using the symbol -> to indicate a channel connected to another node. The X indicates the numeric or color value in the channel, and Y indicates the connected node) So now you do:
Diffuse_Value = 1 -> Math_Functions:Multiply(X -> Y, 1 -> AO)
The X in this case would be the original numerical value that is in the Diffuse_Value input. You need to move that to the Multiply node, and then change it to a 1.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)