choover3 opened this issue on Oct 27, 2007 · 7 posts
bagginsbill posted Sat, 27 October 2007 at 8:00 AM
Set the Specular_Value = 0 in the material room. Then there is no shine.
I haven't seen what you're rendering, but you mentioned a panther. Fur and skin is neither shiny nor mat, but somewhere in between. I agree you don't want a "plastic" shader, but dropping the specular altogether is not the best answer.
Try Specular_Value = .05 to .3, and Roughness = .05 to .2. Experiment with these on a simple object like a sphere. Get to know how these looks, and then you'll be able to dial these in from memory.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)