MatCreator opened this issue on Oct 17, 2007 ยท 15 posts
MatCreator posted Sun, 28 October 2007 at 10:08 AM
Replicator in the shading domain?!? Please show me a link to this, Id very much like to see this condensation on glass technique =)
"an amateurs's coverup of lacking modeling skills"... Lighting and shading/setting up materials added on to that and bingo... Dont get me wrong, Ive seen some nice postworked stuff, the emphasis being on how the artist can bring a painterly effect to the background, and add highlights and shadows to the main figure or object, but I do NOT want to go through a cycle of xenofex and eyecandy filters... Not even for lightning............ Thats the kind of postwork that should be avoided... But thats just me, if others are into that, whatever floats their boat.
Im pretty much sold that Id have to warp/distort the object, followed by a metaball setup for the "drippage". So long as the shaders for the object and metaballs are the same, it should give the appearance of being a solid, distorted object. Havent tried yet, but Im thinking itll work for my needs... Regardless, you dont (I dont) want to postwork dripping blood or a melting candle in a 3d scene.
I thank you all for your advice and input =)
There are 3 kinds of people in the
world. Those that can count, and those that can't..