Forum: Poser - OFFICIAL


Subject: I really want to sell my V4 morph

RetroDevil opened this issue on Oct 27, 2007 · 93 posts


Penguinisto posted Mon, 29 October 2007 at 11:33 AM

Quote - [
Wtf? You will completely ignore the license you purchased. The redistribution we're talking about is a license restriction, not copyright.  Contract law is not necessarily an intellectual property topic.  boggles

Certainly - though I'm fairly sure that loopholes are present in there that could be exploited easily enough. Like this one:

"The Buyer may not redistribute this archive file, in whole or in part."

So, if I pass around the .cr2 file that came with it (or a piece of that file), then yes I would be (hypothetically, yo) violating the Rendo license. However, if I pass around a list of the dial settings used, I would have, in all legality, not redistributed any part of the archive file at all (that is, any part of the .zip file thingy you download).

How can I say that? Look at the .cr2 file, where all the morph dials live... it contains a list of deltas for each affected vertex for a given morph. Passing around the dial settings is merely throwing out one number for a dial which happens to sit on another cr2 file. So instead of a long list of cartesian and vector detlas, I say "ThirdNipple: 0.56" or whatever.

(Big Fat Clue: No, I'm not going to do any such thing. I'm merely pointing out that legally and even contractually, I can. )

Now- a custom morph has no similar dial on any other .cr2, anywhere. Therefore I would have to have that .cr2, which means I would be violating the license (duh), and copyright (since the custom morph isn't merely a dial setting anymore, but a custom "dial" itself).

Now for the really fun part: The whole argument becomes moot when someone spawns a new morph dial from the collection of dial spins and uses that instead of simply spinning dials - because no longer would I, sleazy dial-set-spreading slimebag that I am, be able to pass that around without either a) picking apart each dial setting one-at-a-time, or b) break copyright by passing around the delta info (e.g. the .cr2 bits).

But wait - if you're not confuzzled enough, it gets even stranger: If I loaded the sold custom V4 figure in a scene as a wireframe display, and spun a shedload of dials on another V4 to match it as perfectly as possible, how on Earth would you know that I did it that way, and would passing those settings around be a true copyright violation? (no, we're not talking celebrity likenesses here, though that's a whole other bucket of legal mucus which we really don't want staining our brains).

Trust me, this wee CG world in which we play can have some really, really convoluted tunnels in it. :)

/P