vincebagna opened this issue on Oct 28, 2007 · 29 posts
Conniekat8 posted Tue, 30 October 2007 at 12:05 PM
Quote -
Cool. Maybe we can discuss it more in-depth over PM, so as not to further hijack Vince's thread here. :-)
I got your PM :) ...since Vince doesn't mind us discussing it here, I'll put a synopsis of my reply here, for the benefit of those whom may have started to follow this.
I think what needs some pointing out that even though I've used Max for a while, most of what I do for work is spline and terrain modelling, and very little Subdivision modelling and handling of ePoly's in Max.
One of the things that happened with me personally with respect to hexagon is that it came along around the time I was somewhat stuck with my progress in Max. Hexagon offered a lot of similar functionality and like you said, near identical workflow, but there was something about it that made me get over the hump in my sub-d modelling progress. Between the change of scenery, and slightly different tutorials and user manuals, it just clicked.
I think perhaps Hex's documentation is written with more of a beginner level in mind. Things were just sinking in quicker for me.
Now that I've been using Hex for a while and progressed a lot more with my sub-d skills, I'd have to translate some of those to max to be able to make a really fair comparison. I plan on doing that soon.
Hope that clarifies where I'm coming from a bit more :)
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