enigmafox opened this issue on Nov 01, 2007 ยท 64 posts
wdupre posted Thu, 01 November 2007 at 9:24 PM
DarkEdge I think you are confusing Modo with Mudbox. MudBox is a displacement sculpting tool, Modo is an extremely compatant modeler first and formost which IMO is actually probably more precise in some ways then Maya and Max but I'm sure there are some maya and max users who will disagree with me. modo does have some displacement sculpting ability but it doesnt really come close to ZBrush or Mudbox as far as displacement sculpting. enigmafox no I wouldnt say Modo blows ZBrush out of the water as far as 3d paint is concerned, with some limitations ZBrush is still by far one of the most compatant 3d paint and the best barr none displacement sculpting program. Modo still has a little way to catch up, it still can't handle the mesh density or map size that ZBrush can. For 3D paint I would put CINEMA4D's Bodypaint on top, simply becouse it uses layers and other photoshop like tools, and has probably the best Projection painting features on the market. but it has no actual displacement sculpting tools, you can paint displacement in Bodypaint and then render to see what you did, but you can't actually sculpt it. MegaJax makes a good point too, with InterPoserPro you can import fully rigged poser figures into C4D and have one of the best solutions on the market, but you are going to go over a grand with C4D/Bodypaint, and just the advanced renderer. add all of the other modules and you are in Max teritory.