Forum: Poser - OFFICIAL


Subject: Realism Tip - Use the Ambient_Occlusion node

bagginsbill opened this issue on Oct 25, 2007 · 273 posts


bagginsbill posted Fri, 02 November 2007 at 2:45 PM

Here's how you'd do the same with a Color_Math:Multiply.  I know this seems like more work (it's an extra node) but it actually saves one multiplication step internally.

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