mikebres opened this issue on Nov 01, 2007 · 10 posts
mikebres posted Fri, 02 November 2007 at 10:53 PM
Thanks for the help, Mark.
So if I add a UV map I will have less problems with this? Interesting... If I don't go into the UV editor what does Cararra use to map the shader?
Also I discovered something strange while going through this excercise. When I change the shape of the cube by shortening one side the bump all but goes away. But if I make that side larger than the original cube the bump gets deeper. I believe this is why I wasn't getting any results with my original straight forward mixer shader. I already had the cube shortened to a wall shape. Now, this doesn't seem quite right to me. What do you think, is this the way it's supposed to work?