Forum: Poser - OFFICIAL


Subject: PoserPro...Fall? Nope, fall is now winter. $499 and they bought Body Studio

operaguy opened this issue on Nov 05, 2007 · 143 posts


operaguy posted Mon, 05 November 2007 at 11:46 AM

When I say I hate "hosted scenes" I mean scenes set up and animated in Poser, then opened in Max for lighting and render, with no adjustments to anything possible in Max. This is what Body Studio (supposedly, I had bad fortune with it) does and what PoserPro will do.

"Moving assets" on the hand...is something else. That's what Collada is for, right? You export a model from Poser via Collada which supposedly facilitates transfer of the assets live into Max with Rig, Morphs, Texture Maps intact. I doubt shaders will translate. Then, you can shade, light, pose, animate and morph in Max.

So, if one did not want a Poser render farm, nor hosting of full scenes in other apps, but just a good way of utilizing PoserDaz content in Max, then all you'd need would be Collada export. That could be a plugin to Poser7 for a lot less money.

By the way, even if a major PoserDaz model can be translated into Max with rig intact....it will be a Stranger in a Strange Land; not rigged in a way the other tools of Max are meant to operate. At least that's what I've been told.

There are already some programs that claim to get PoserDaz content into Max with Rig, TextureMaps and Morphs, but I have not tried them.

I am not out to throw cold water on Poser; I like Poser. But PoserPro seems like it is on two missions that do not agree with each other: 1) Poser is fine for setting up scenes in its viewport, getting human models clothed and posed, animating them. But then since FireFly is not the best, host the scene in Max (etc) for lighting and render; 2) The Poser/Daz world is only good as an asset feeder. Do everything in Max, but give me a great way to get the content into the side door of Max.

Now if the animation tools and the viewport power were kicked up in Poser, I'd be more excited.

::::: Opera :::::