operaguy opened this issue on Nov 05, 2007 · 143 posts
pjz99 posted Mon, 05 November 2007 at 4:50 PM
Quote - Imagine trying ti make a pyramid into a ball with displacement mapping.. it couldn;t be done, however it COULD be done with normal mapping.
I may be misunderstanding how it works, but I had thought that normal mapping does not show up at all at the edges of the object in profile, it's only a shading effect like Phong/smooth shading. The examples I've seen look that way.
re: illustration texturing, likely that is a low-color material set that is designed for toon rendering and making the edges pop out more cleanly than untextured, or phototextures.