magnacum opened this issue on Nov 06, 2007 · 12 posts
Angelouscuitry posted Tue, 06 November 2007 at 10:52 AM
Garee touched on your problem; and I had'nt considered Normals?
Hi jonthecelt!
The outer limits of Poser Scene Space is Void, it has no Object, Light, Material, etc.; so thats What you're seeing as reacting through your Reflective Material. If you really want(, Poser's most accurate,) Raytraced Reflections, then you need to enclose an Object(that has a Reflective Material,) with another Object; i.e. a nice simple Sky Dome, or a Room Prop, etc.
This thread uses a Mirrored Ball; to Exemplify what Poser can create, as a Sky Dome, for itself:
If this is going to cause problems, i.e. the Color Gold you usually want would come out too Green for you favorite Blue skies; then you can generate the reflections from a Map(, you may have applied to the Sky Dome:)
1.) Go into the Material Room.
2.) Load the Object you want to apply the Reflection to.
3.) Create an Image_Map node.
4.) Load that other Sky Dome Map.
5.) Plug it into the PoserSurface's Reflection Node(Then check to se if there is a Reflection Value node to make sure it its at 1.)
:thumbupboth: