Forum: Poser - OFFICIAL


Subject: Reflection problem in Poser 7.

magnacum opened this issue on Nov 06, 2007 · 12 posts


Angelouscuitry posted Tue, 06 November 2007 at 10:52 AM

Garee touched on your problem; and I had'nt considered Normals?

Hi jonthecelt!

The outer limits of Poser Scene Space is Void, it has no Object, Light, Material, etc.; so thats What you're seeing as reacting through your  Reflective Material.  If you really want(, Poser's most accurate,) Raytraced Reflections, then you need to enclose an Object(that has a Reflective Material,) with another Object; i.e. a nice simple Sky Dome, or a Room Prop, etc.

This thread uses a Mirrored Ball; to Exemplify what Poser can create, as a Sky Dome, for itself:

If this is going to cause problems, i.e. the Color Gold you usually want would come out too Green for you favorite Blue skies; then you can generate the reflections from a Map(,  you may have applied to the Sky Dome:)

1.)  Go into the Material Room.
2.)  Load the Object you want to apply the Reflection to.
3.)  Create an Image_Map node.
4.) Load that other Sky Dome Map.
5.) Plug it into the PoserSurface's Reflection Node(Then check to se if there is a Reflection Value node to make sure it its at 1.)

:thumbupboth: