operaguy opened this issue on Nov 05, 2007 ยท 143 posts
Dale B posted Tue, 06 November 2007 at 5:13 PM
If the network rendering scheme follows conventions, then each 'node' will be a distinct IP address on a network, be it single core or dual quads. The question should be 'Is the node software multithreaded or single?' And again, most remote renderers are nothing more than the main render engine in the main app stripped of GUI, resource management, undo functions, and anything else not essential to function. Every app that I've seen with a multithreaded main renderer has had a multithreaded node renderer (note the caveat; those I have seen....and there are a lot that I haven't). Considering that in P7 they did the prep work for this (decoupling the render engine for remote rendering) and the P7 engine takes advantage of multiple cores, I'd say it likely that the node engines will, as well.... And thanks for that clarification, Stewer. That was what I was recalling. And yeah, your time may be better spent in fixing bugs and implementing new features, but some of us wuuuuuv hearing from the dev team.....any dev team..... :P Finally got my boxed Modo 301 today, so its uninstall, clean the registry and get the non-downloaded version up and running. I might even get over that perceptual hump and translate the drafter's skills to the modelling app.....maybe..... Oh Opera..... Did you get the announcement from Optitrack about the Pre-order on the Arena software and the mocap package? I =want= that. There already seems to be a community forming; a couple of folks have found bodysuits that are useable with the reflectors attached for cheaper. And there is talk about figuring out how to get around or compensate for occlusion when actors sit or do something similar.