operaguy opened this issue on Nov 05, 2007 · 143 posts
stonemason posted Tue, 06 November 2007 at 10:55 PM
Quote - Normal mapping completely deforms a mesh, where as displament mapping just moves the mesh "in" and "out" from it's original shape.
it's kind of the other way around,displacement is the better looking option
on that note..we can already use normal maps in Poser5,6 & 7..however it's only a rendertime effect(some of the P7 content comes with normal maps applied),
normal mapping is primarily aimed at rendering real-time bump effects..which leaves me wondering,will we be seeing real-time normal map support in Poser?