Forum: Poser - OFFICIAL


Subject: PoserPro...Fall? Nope, fall is now winter. $499 and they bought Body Studio

operaguy opened this issue on Nov 05, 2007 · 143 posts


stonemason posted Wed, 07 November 2007 at 2:48 AM

Quote - In poser what node is used for the normal map and into what root is it connected?

Stonemason do your buildings come with displacement, bump or normal maps or none of the above?

::::: Opera :::::

 

in Poser,plug the normal map into the gradient bump channel

with normal mapping being a real time effect that Poser or D|S can't do there's never been a need to supply bumps in normal map format,and at rendertime grayscale bump v's RGB bump looks more or less the same.
also keeping bumps as grayscale gives the end user the option to plug into the displacement node,which the average user couldn't do if all bumps were in RGB
a few of my scenes have displacement applied by default.
 A lot of my buildings are made as game content & do have normal maps,some of them have parallax mapping(real time displacement) where a height map is placed in the alpha channel of a normal map..if you've got a decent card then it's viewed as a real time displacement..but again as Poser doesn't offer support for those things I tend too offer only grayscale bumps or displacement in the commercial versions

http://www.crazybump.com/
btw,crazybump is a great tool for converting grayscale images to normal  & displacement map format

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