operaguy opened this issue on Nov 05, 2007 · 143 posts
DarkEdge posted Wed, 07 November 2007 at 7:35 AM
Quote - A lot of my buildings are made as game content & do have normal maps,some of them have parallax mapping(real time displacement) where a height map is placed in the alpha channel of a normal map..if you've got a decent card then it's viewed as a real time displacement..but again as Poser doesn't offer support for those things I tend too offer only grayscale bumps or displacement in the commercial versions
Stonemason, could you possibly provide a screen shot of that setup? The height map placed in the alpha channel of a normal map...I take it this is done in Phototshop??? Just guessing here, or are you doing a crazy material render node plugin thingy?
Thanks