Dennis445 opened this issue on Nov 06, 2007 ยท 53 posts
Penguinisto posted Wed, 07 November 2007 at 9:13 AM
Re: Poser and pro users. Here's the deal. Currently in the building where I work there are more than a few pro gfx artists who supplement a sister group of mine, and feed the never-ending appetites of way too many 3d OpenGL and DX programmers. We got Maya, Modo, 3DS Max R-everything.... and Poser sits among the pile. I got DAZ|Studio to sit in there (most never knew it existed). The pro artists don't give a rat's arse about the app used - so long as the formats translate (and we got tools by the bucketload for that). Just recently, I got to see a dynamic hair demo that works in friggin' realtime, including wind and gravity effects, with changeable heads (male and female), hair styles and textures, and full collision detection. It was coded in-house. You move the head and the hair simply reacts. No waiting. The box it ran on wasn't anything beyond a simple low-end Core2Duo w/ about 2GB of RAM, and that wasn't the only app running. You'll likely have to wait until Poser version #40 before that happened on the low-end. And yet I get pestered about Poser, D|S, and assorted bits and bobs that I've picked up (as long as it doesn't clash with the NDAs I've signed at previous employers, no prob). They're wanting another code-monkey (but this time one who can actually do some artwork as well), and damnit, I'm sorely tempted. OTOH, compared to some of these guys I'm a friggin' novice. So are the vast, vast majority of folks in here. I'd say that bagginsbill, LittleDragon, and perhaps a handful of others at the most could last more than five minutes in the joint. ....and none of 'em describe Poser as anything but "just another tool", with the caveat that some do wish it did full skeletal rigging instead of joints. No put-downs, no "hobbyist" slander, nothing of the sort. HTH a little to describe what the real CG pros think of the thing, /P