marklizard opened this issue on Nov 02, 2007 · 22 posts
BastBlack posted Wed, 07 November 2007 at 5:41 PM
Oh, Thank you so much for the advice! ^^
Quote - What not to do is listed in their requirements.. in a nutshell, don't apply any maps at all, and make sure everything has a real 3d dimension.. in other words, no single poly thick clothing, hats, shoes, accessories or such, and since that's 99% of the content out there, that's a huge limit.
Errr? I would have been caught unprepared for that one! ^^;
Does the Shade 8 plugin STL merger the figure into 1 solid mesh? I would think that would solve the problem.
Quote - Also no flat hair planes, eyelashes, or pubic hair.
I guessed that one. Anime style hair is the way to go on this, or how action figures handle hair. I don't think there needs to eyelashes.
Quote - No one models character accessories in full 3d for poser, because if it's not seen, its a waste of resources to texture and have the mesh loaded.
You could probably use any of the toon characters, since they have 3 dimensional eyelashes and hair, like Stacy or the heavies.
The Girl has real eyelashes, and her default Hair would work too, right? So would ChibiBel, and KuroKuro, and NearMe, right?
Quote - I think anyone doing this really needs to own and be able to use 3d modeler software, so they can make the model production ready.
I think your right, someone doing this would need to know a little more so that they setup things correctly.
Do you have to provide a base for figure (so that it stands)?
bB