operaguy opened this issue on Nov 05, 2007 · 143 posts
stonemason posted Wed, 07 November 2007 at 8:02 PM
Quote - > Quote - A lot of my buildings are made as game content & do have normal maps,some of them have parallax mapping(real time displacement) where a height map is placed in the alpha channel of a normal map..if you've got a decent card then it's viewed as a real time displacement..but again as Poser doesn't offer support for those things I tend too offer only grayscale bumps or displacement in the commercial versions
Stonemason, could you possibly provide a screen shot of that setup? The height map placed in the alpha channel of a normal map...I take it this is done in Phototshop??? Just guessing here, or are you doing a crazy material render node plugin thingy?
Thanks
sorry, as mentioned at the end of my post,you cant do it in Poser so I only supply the grayscale version for Poser users
here's what the texture set-up would look like,
http://www.stefan-morrell.com/SM_textureTut_final01.jpg
..you add a suffix to the image name & the game engine will treat it as a parallax map & render accordingly,different engines may have different setups..this is how I do it in Cryengine2
with xnormal you can view parallax mapping in action,includes a couple sample files
http://www.xnormal.net/